City Of Heroes Mastermind Alpha Slot

Slash Commands

Incarnate stuff bypasses such stuff through some weird formula, it's not always 100 percent ignore, but it does go well beyond said diversification. So no, you did not waste. Reason I asked is, well, the in-game text clearly says that such-and-such amount of the Alpha Slot bonus bypasses. What to do after you hit level 50? - Duration: 16:05. SolarKnight 4,473 views.

Slash commands are entered in the chat window preceeded by a slash. Although many of these are covered in the game's manual, there are also quite a few which are not documented anywhere but by the /cmdlist command. As these commands are all quite useful when making macros and keybinds, knowing which ones are available can help you know what is possible with your character.

Since there are so many slash commands, I am going to divide them into categories:

Character Commands

These commands control the player's character, and allow him to move, select targets, and use his powers. These are probably the most valuable commands when setting up macros and keybinds.

/assist
Change your current target to the selected allies target. (Note this is not required to 'assist' an ally, you will normally attack a selected ally's target)
/autorun
Toggles autorun
/backward
Move backwards
/camdist
Sets the distance in feet that the third person camera pulls back behind the player
/camdistadjust
Adjusts the camera distance relative to the current camera distance. Reads mousewheel for input.
/camreset
Resets the camera to a set distance behind the player. Also cancels any camera rotation, but not look up or down.
/camrotate
Camrotate is bound to the PageUp key to allow controlled camera rotation around the player. This command should not be invoked through the console.
/cc, /costume_change
Costume change
/down
Move down (if flying)
/follow
Set follow mode, 1 = follow selected target, 0 = stop following
/forward
Move forward
/forward_mouse
Move forward. Enable autorun after two seconds
/inspexec_name
Activate an inspiration by name
/inspexec_slot
Activate an inspiration slot in the first row (Synonym: inspirationSlot)
/inspexec_tray
Activate an inspiration slot in the given row and column
/inspirationslot
Activate an inspiration slot in the first row (Synonym: inspexec_slot)
/left
Strafe left
/lookup
Pitch camera up
/lookdown
Pitch camera down
/mouse_invert
Invert meaning of mouseY for mouse look
/mouse_look
Command key for mouse look
/mouse_speed
Scale factor for mouse look
/nojumprepeat
Disable jump auto-repeat
/nop
Does nothing (useful for macros and keybinds, to clear a key)
/petselect
Select pet (by numeric value, 0, 1, 2 and so on)
/petselectname
Select pet by name (Use with caution, not all pets have unique names. Will select last with that name)
/powexec_abort
Cancels the auto-attack power and the queued power.
/powexec_altslot
Executes the given power slot from the alternate tray.
/powexec_alt2slot
Executes the given power slot from the second alternate tray.
/powexec_auto
Mastermind
Sets the auto-attack power to given named power (or blank to shut it off, or toggles if it's on already).
/powexec_name
Executes a power with the given name.
/powexec_slot
Executes the given power slot from the current tray.
/powexec_toggleoff
Will toggle off the specified power, if it is on.
/powexec_toggleon
Will toggle on the specified power, if it is off.
/powexec_tray
Executes a power in the given tray and slot.
/powexec_unqueue
Cancels the queued power. (but not the auto-attack power)
/release_pets
Release your current pets (This will work with ANY pets, including those that cannot be buffed or healed, such as Phantom Army. However, it does not work with Voltaic Sentinel, so apparently some dropped 'weapons' are not considered pets. Once released, you have to wait for the power to recharge, so use with caution)
/right
Strafe right
/speed_turn
Set the number of degrees for rotateleft/right
/target_custom_far
Targets the furthest match (see target_custom_near)
/target_custom_near
Targets the nearest match
  • enemy - hostile enemies
  • friend - friendlies, including pets
  • defeated - 0 HP targets
  • alive - living targets
  • mypet - include only your pets
  • notmypet - exclude your pets
  • base - include only passive base items
  • notbase - exclude passive base items
  • teammate - include only teammates
  • notteammate - exclude teammates
/target_custom_next
Cycles through matching targets in near to far order (see target_custom_near)
/target_custom_prev
Cycles through matching targets in far to near order (see target_custom_near)
/target_enemy_far
Targets the furthest enemy
/target_enemy_near
Targets the nearest enemy
/target_enemy_next
Cycles through visible targetable enemies in near to far order
/target_enemy_prev
Cycles through visible targetable enemies in far to near order
/target_friend_far
Targets the furthest friend
/target_friend_near
Targets the nearest friend
/target_friend_next
Cycles through visible targetable friends in near to far order

City Of Heroes Mastermind Alpha Slot Machines

/target_friend_prev
Cycles through visible targetable friends in far to near order
/team_select
Select Team member (by location in team)
/toggle_enemy
Cycles through targetable enemies
/toggle_enemy_near
Cycles through targetable enemies (in reverse)

City Of Heroes Mastermind Alpha Slot Cheats

/toggle_enemy_prev
Cycles through targetable enemies (in reverse)
/turnleft
City of heroes mastermind alpha slot machines
Rotate left a fixed number of degrees
/turnright
Rotate right a fixed number of degrees
/unselect
Unselects currently selected thing
/up
Jump or fly up
/zoomin
Zoom camera in
/zoomout
Zoom camera out
UI Commands

These commands control the user interface, and allow the user to change the way the screen is laid out to fit his personal style. The commands to actually set up and load keybinds are also in this category.

/alttray
Toggle the secondary tray while a key is being pressed. (for keybinds)
/alt2tray
Toggle the terciary tray while a key is being pressed. (for keybinds)
/alttraysticky
Toggle the secondary tray
/bind
Binds a key to a command - 'bind k ++forward' will set k to toggle running forward.
/bind_load
Reads a list of keybinds from <INSTALLDIR>/keybinds.txt. Use this to load a bind set you saved with /bind_save.
/bind_load_file
Reads a list of keybinds from a file. Note you can combine keybinds by loading more than one file, and even change keybinds, by clever use of this feature.
/bind_save
Saves all keybinds to <INSTALLDIR>/keybinds.txt. Use this to save a bind set you want to copy to another character.
/bind_save_file
Saves all keybinds to specified file.
/buffs
Toggle team buff display
/canlook
Whether the player can use the mouse to look around
/chat
Toggles the chat window
/contextmenu
Activate an context menu slot
/copychat
Copy the entire chat history from specified chat Tab into the clipboard.
/cmdlist
Prints out all commands available
/ctm, /clicktomove
Enables click-to-move
/ctm_toggle
Click-to-move toggle
/demostop
Stops demo record/play
/dialog_yes
Answer OK, Yes, or Accept to current dialog
/dialog_no
Answer OK, No, or Cancel to current dialog
/dialog_answer
Answer dialog with button matching provided text
/e3screenshot
Enable special E3 2004 screenshot mode
/first
Toggle between first and third person (Synonym: third)
/getpos
Get current position
/goto_tray
Go to specified tray number
/goto_tray_alt
Go to specified tray number in the secondary tray
/goto_tray_alt2
Go to specified tray number in the tertiary
/goto_trays_tray
Go to specified tray number in the specified tray. (Specify tray, 0-2)
/hideprimarychat
Hide/Unhide primary chat window text messages
/info
Opens the info window for the current target (yourself if you have no target)
/info_tab
Opens the specified tab of the info window for the current target (yourself if you have no target)
/info_self
Opens the info window for yourself
/info_tab_self
Opens the specified tab of the info window for yourself
/kiosk
Pop up the kiosk info for the nearest kiosk. (Assuming you're close enough.)
/loc
Get current position
/localtime
Prints local time (on your computer)
/logchat
Toggle chat logging
/macro
Add a macro to first empty slot
/macroslot
Add a macro to provided slot
/manage
Go to the enhancement management screen
/map
Toggles the map window
/menu
Toggles the Menu
/nav
Toggles the navigation window
/newspaper
Open up the newspaper. Not the emote, this is the CoV newspaper. It can be accessed by heroes, but merely says that they need to visit their Broker, which heroes do not yet have.
/next_tray
Go to next tray
/next_tray_alt
Go to next secondary tray
/next_tray_alt2
Go to next tertiary tray
/next_trays_tray
Go to next trays tray slot. (Specify tray, 0-2, to go to next tray)
/popmenu
Pops up the named menu at the current mouse location
/powers
Toggles the power inventory
/prev_tray
Go to previous tray
/prev_tray_alt
Go to previous secondary tray
/prev_tray_alt2
Go to previous tertiary tray
/prev_trays_tray
Go to previous trays tray slot. (Specify tray, 0-2, to go to previous tray)
/quickchat
Pops up the quickchat menu
/quit
Quits game
/release
Activate medicom unit for emergency medical transport
/respec
Go to respec screen if you recieved a free holiday respec
/screenshot
Save a .jpg format screenshot
/screenshottitle
Save a .jpg format screenshot with the given title
/screenshottga
Save a .tga format screenshot
/screenshotui
Enables or disables the UI for screenshots (1=ui on, 0=ui off)
/servertime
Get the current server time
/show
Forces the given window to be shown (Synonym: window_show)
/tabtoggle
Make the previously active chat tab the new active tab. Used to flip between two tabs
/tabnext
Cycle forward through all chat tabs in indicated chat window (0-4)
/tabprev
Cycle backward through all chat tabs in indicated chat window (0-4)
/tabglobalnext
Cycle forward through all chat tabs in all windows. Will open the corresponding chat window if necessary.
/tabglobalprev
Cycle backward through all chat tabs in all windows. Will open the corresponding chat window if necessary.
/tabselect
Select the given chat tab. Will open the corresponding chat window if necessary.
/target
Toggles the target window
/third
Toggles between first and third person camera (Synonym: first)
/toggle
Show a window if hidden, hide a window if shown. (Synonym: window_toggle)
/tray
Toggles the tray window
/tray_sticky
Toggles the sticky state of the specified tray. (First argument is the tray, 1 or 2, second is 1 for showing, 0 for not)
/tray_sticky
Toggles the sticky state of the alt2 tray.
/whereami
Tells name of the shard/map you are on
/window_color
Changes the window colors
/window_hide
Forces the given window to be hidden.
/window_resetall
Resets all window locations, sizes, and visibility to their defaults.
/window_scale
Change a single window scale
/window_show
Forces the given window to be shown. (Synonym: show)
/window_toggle
Show a window if hidden, hide a window if shown. (Synonym: toggle)
/windowcolor
Changes the window colors
Chat Commands

These commands control the chat interface, and help the user communicate with other players. I will also include the commands for user feedback to the developers.

/afk
Marks the player as Away From Keyboard. (with given message) AFK is canceled by moving in any direction. Note the people who are reading the newspaper while AFK are also using an emote, below.
/ac, /arena
Send message to Arena channel
/auction
Send message to request channel (Synonyms: req, request, sell)
/autoreply
Start a reply for client
/b, /broadcast
Send message to entire map (Synonyms: y, yell)
/beginchat
Starts chat-entry mode with given string (Synonym: startchat)
/bug
Report a bug. Enter a short description of any length.
/c, /coalition
Send message to coalition channel
/chan_create
Create a new chat channel
/chan_desc
Set's the channel's description
/chan_invite
Invite a player or chat handle to a chat channel (Synonym: ginvite)
/chan_invite_gf
Invite your entire global friends list to a chat channel
/chan_invite_sg
Invite your entire supergroup to a chat channel. Only leaders can use this command. You must specify minimum rank (0-4)
/chan_invite_team
Invite your entire team or task force to a chat channel
/chan_join
Join an existing chat channel
/chan_leave
Leave a chat channel
/chan_user_mode
Sets user permissions for specified user on channel. You must have operator status to set permissions. (-join will kick the specified user)
/chan_mode
Changes the default access rights for a new user who joins the channel. If you set -join, no one can join.
/chan_members
List all members of channel
/chan_motd
Sets the channel's Message of the Day, which is sent to everyone that joins the channel.
/chan_send
Send message to chat channel. You must be in the channel and have send priviledges. (Synonym: send)
/change_handle
Change your global user name, if allowed
/chat_cycle
Cycles between the channels in chat
/chatoptions
Toggles chat options for specified window (0-4)
/chat_set
Selects the given channel. (Type the first letter or name of the channel, broadcast, team, etc)
/e, /em, /emote, /me
Emotes a text string
/emaildelete
Delete message <message num>
/emailheaders
Request email headers
/emailread
Request message <message num>
/emailsend
Send message <player names> <subject> <body>
/estrange
Remove player from friend list (Synonym: unfriend)
/f
Talk to friends channel
/fl, /friendlist
Display friend list
/friend
Add player to friend list
/g, /group
Send message to group channel (Synonym: team)
/gfriend
Add a player to your global friends list
/gfriends
Display all members of your global friends list
/ghide
Make yourself invisible to your global friends
/gignore
Adds a player to your global chat ignore list
/gignoring
Lists all players in your global chat ignore list
/ginvite
Invite a player or chat handle to a chat channel (Synonym: chan_invite)
/ginvite_sg
Invite your entire supergroup to a chat channel. Only leaders can use this command. You must specify minimum rank (0-4)
/gunfriend
Remove a player from your global friends list
/gunhide
Make yourself visible to your global friends
/gunignore
Remove a player from your global chat ignore list
/hide
Hide from other users
/ignore
Ignore User
/ignorelist
Displays a list of ignored users
/l, /local
Send message to your area
/myhandle
Display your global chat handle
/p, /private
Send a message to only one player (Synonyms: t, tell, whisper)
/petition
Add user petition (stuck, cheated, etc) to the database
/req, /request
Send message to request channel (Synonyms: sell, auction)
/s, /say
Sends the given text on the current chat channel.
/sell
Send message to request channel (Synonyms: req, request, auction)
/send
Send message to chat channel. You must be in the channel and have send priviledges. (Synonym: chan_send)
/sg, /supergroup
Send message to super group channel
/slashchat
Starts chat-entry mode with slash
/startchat
Starts chat-entry mode (Synonym: beginchat)
/t, /tell
Send a message to only one player (Synonyms: p, private, whisper)
/team
Send message to group channel (Synonyms: g, group)
/unfriend
Remove player from friend list (Synonym: estrange)
/unhide
Stop hiding from other users
/unignore
Unignore User
/watching
Lists all channels that you belong to
/whisper
Send a message to only one player (Synonyms: t, tell, private)
/y, /yell
Send message to entire map (Synonyms: b, broadcast)
Team Commands

These commands are used to set up and manage teams. They include commands for searching for teammates. I will also include the commands for setting up Arena battles.

/ai, /arenainvite
Invite player to join your Arena event
/comment
Set search comment
/ex, /exemplar
Invite player to be your exemplar (for heroes) (Synonym: rsk)
/findmember
Find a player (Synonyms: sea, search)
/getarenastats
Get your arena stats
/get_comment
Get search comment
/i, /invite
Invite player to join team
/k, /kick
Kick player from team
/leaveteam
Leave your current team up
/lfg
Toggle looking for group status
/lfgset
Set looking for group status
/lk, /lackey
Invite player to be your lackey (for villains)
/mal, /malefactor
Invite player to be your malefactor (for villains)
/ml, /makeleader
Change the team leader
/r, /reply
Reply to last received private message
/rsk
Invite player to be your exemplar (reverse sidekick) (Synonyms: ex, exemplar)
/sea, /search
Find a player (Synonyms: findmember)
/sidekick_accept
Accept an invitation to be a sidekick
/sidekick_decline
Decline an invitation to be a sidekick
/sk, /sidekick
Invite player to be your sidekick (for heroes)
/team_accept
Receives a team accept
/team_decline
Receives a team decline
/trade
Invite player to trade
/trade_accept
Receives a trade accept
/trade_decline
Receives a trade decline
/unex, /unexemplar, /unrsk
No longer be an aspirant (or be an exemplar)
/unlk, /unlackey
No longer be a lackey. (or his mentor)
/unmal, /unmalefactor
No longer be a malefactor
/unsk, /unsidekick
No longer mentor (or be a sidekick)
/who
Get info on named player
/whoall
Print who's on this map
Supergroup Commands

These commands are specifically used for managing supergroups and coalitions.

/ci, /coalition_invite
Invite player's supergroup to join coalition
/coalition_cancel
Cancel coalition with a supergroup
/coalition_mintalkrank
Set the minimum rank of members of a coalition Supergroup who your Supergroup can hear.
/coalition_nosend
Stop your Supergroup from sending coalition chat to an ally Supergroup.
/coalition_sg_mintalkrank
Set the minimum rank of members of your Supergroup who can use coalition chat.
/demote
Demote supergroup member one rank
/namecaptain
Renames the captain supergroup rank
/namecommander
Renames the commander supergroup rank
/nameenforcer
Renames the enforcer villaingroup rank
/nameflunky
Renames the flunky villaingroup rank
/nameleader
Renames the leader supergroup rank
/namelieutenant
Renames the lieutenant supergroup rank
/namemember
Renames the member supergroup rank
/nameoverlord
Renames the overlord villaingroup rank
/nameringleader
Renames the ringleader villaingroup rank
/nametaskmaster
Renames the taskmaster supergroup rank
/promote
Promote supergroup member one rank
/raid_invite
Invite player's supergroup to an instant raid. (Synonym: sgraid_invite)
/sg_accept
Receives a supergroup accept
/sg_decline
Receives a supergroup decline
/sgi, /sginvite
Invite player to join supergroup
/sgk, /sgkick
Kick player from join supergroup
/sgleave
Leave your current supergroup
/sgmode
Toggle supergroup mode
/sgmodeset
Set supergroup mode
/sgraid_invite
Invite player's supergroup to an instant raid. (Synonym: raid_invite)
/sgraid_window
Set your supergroup raid window <daybits> <hour>
/sgsetdemotetimeout
Sets supergroup Demote Timeout
/sgsetdescription
Sets supergroup description
/sgsetmotd
Sets supergroup “Message of the Day”
/sgsetmotto
Sets supergroup motto
/sgstats
Display supergroup info in chat window
Pet Commands

These commands have been defined specifically for Masterminds to control their pets. They do not work with any other type of pets, although any archetype can use the /release_pets and /petselect commands. (So they are also listed in the Character Commands above)

Stances are 'aggressive', 'defensive' and 'passive'. Actions are 'attack', 'goto', 'follow', 'stay' and 'dismiss'. Commands that require a pet name, stance, action, or power name will take any unique portion of the name, thus you could use 'at' instead of 'attack'. If you use a portion of a pet name that is not unique (for instance, 'zombie' if your zombies are named 'zombie 1' and 'zombie 2') it will command both of them. If you name your pets, however, you can use the /petcom_pow command to command all those of a given type.

/clear_petnames
Clear the names of all your named pets
/petcom
Set the stance or action of current pet (you can set both a stance and an action, or either)
/petcom_all
Set the stance or action of all pets
/petcom_name
Set the stance or action of a specific pet (specified by name)
/petcom_pow
Set the stance or action of all pets cast by the given power
/petsay
Make your current pet say something or emote (Emotes must be enclosed in brackets, as in '<em cower>'. You may include both a statement and an emote in the same command)
/petsay_all
Make all pets say something or emote
/petsay_name
Make the named pet say something or emote
/petsay_pow
Make all pets created by the given power say something or emote
/petselect
Select pet (by numeric value, 0, 1, 2 and so on)
/petselectname
Select pet (by name or part of name)
/petrename
Rename your current pet
/petrename_name
Rename the named pet
/release_pets
Release your current pets (This will work with the 'pets' in Traps and Dark Miasma, as well as the Necromancer's Ghosts. Once released, you have to wait for the power to recharge, so use with caution)
/show_petnames
Displays the names of all your named pets
/petoptions
Displays pet options context menu. Do NOT issue this command with any other Archetype but Mastermind. As of the latest release, it will crash the program. (Possibly only in CoH)

Emotes

There are a number of emotes that have been defined for City of Heroes, most of which are not documented in the manual. Note that if you type anything as an emote that is not in this list (for instance, /emote thinks) you will see 'thinks' in a thought balloon, and in the chat window as 'So-and-so thinks'. In this way you can emote just about anything.

Case does not matter, so you can type /emote yes or /emote Yes. Many emotes are continuous, in order to cancel them, just move. Note that afk and newspaper are also commands. As an emote, afk simply is the same as the newspaper, it does not make you go afk. The /newspaper command, however, is completely unrelated to its emote.

afk
You pull out a newspaper and begin reading it. (same as newspaper)
afraid
Cowers in fear, as if effected by a Fear power. (same as cower, fear, scared)
akimbo
Stands with hands on hips. This is part of the 'idle' animation.
angry
Glowers menacingly, with hands on hips.
assumepositionwall
Leans forward with hands out as if leaning against a wall, about to be frisked. You should be facing a wall for best effect, although it could be used as if you were trying to stop a train or the like. :)
atease
Stands with hands behind back, in a military 'at ease' pose.
attack
Points straight ahead. (same as point)
batsmash
Pulls out a bat and begins smashing a target, similar to the animation NPCs use. The bat is swung downward, so could be targetted on an object of varying height. Also useful for Masterminds.
batsmashreact
Similar to the cower animation, but crouches on the floor as well. Although it could be used alone, the victim flinches at times appropriate to the batsmash animation.
beatchest
Beats chest as if enraged, similar to the 'Tough' power animation. With 'roar' sound effect. (not the same as roar)
biglaugh
Puts up hands while laughing, in a 'stop, I can't stand it!' kind of gesture. (same as laugh2)
bigwave
Waves your arm over your head. (same as overhere)
bb, boombox
Brings out a boombox and begins dancing. Several music selections, which I won't list here. (each begins with bb, if you hear one you like, ask what it is)
bow
Bows, with palms together.
bowdown
Puts out a hand in a 'bow before me' gesture, then lowers the hand and looks down.
burp
Burps, with appropriate sound effect. Use sparingly, or people will /ignore you. :D
buzzoff
Makes a dismissive gesture with one hand. (same as goaway)
champion
Does a clasped hands 'victory' animation. (Same as winner)
cheer
Either does the start of the 'wavefist' animation, or does an 'egging on' type of animation with the fists being waved close to the body. Calling it repeatly will alternate the animation.
clap
Claps your hands. Has a sound effect, so should be used sparingly.
coin, cointoss
Tosses a coin. After the animation, the coin appears over your head to indicate the result. Heads shows a picture of Statesman, tails is the Atlas Park statue.
cower
Cowers in fear, as if effected by a Fear power. (same as fear, scared, afraid)
crossarms
Crosses arms in front of you. (Part of the 'idle' animation)
curseyou
Similar to frustration, but raises only one hand. Gesture is to the sky, not a target. (same as noooo)
dance
A considerably more 'wacky' dance than the one done with boombox.
dice
Throws a dice. After the animation, the dice will appear over your head to indicate what you rolled. (Note that due to the random number generator you might roll the same thing several times in a row)
disagree
Similar to dontattack, but much longer and more vehement in its refusal.
dontattack
Waves arms in a refusal sort of way. (same as no)
drat
Clenches fists, then stomps foot in a gesture of extreme displeasure.
dropboombox
Same as boombox.
drumdance
Does a sort of rain dance.
explain
A long animation in which you use gestures to try and calm the other person down and explain both sides of the situation.
elaugh, evillaugh
Melodramatic, villainous version of a laugh. (same as muahahaha)
elegantbow, fancybow
Similar to bow, but much more 'proper' and high class.
fear
Cowers in fear, as if effected by a Fear power. (same as cower, scared, afraid)
flashlight
Pulls out an extremely large flashlight and looks around. The flashlight will alternately be pointing up and down, and subsequent calls will toggle it. Note that the flashlight will not emit light unless your system is capable of handling Bloom and other lighting effects.
flex, flex1, flex2, flex3, flexa, flexb, flexc
Various bodybuilder flex animations.
flipcoin
Same as coin or cointoss.
frustrated
Similar to curseyou, but raises both fists and shakes them in frustration.
goaway
Makes a dismissive gesture with one hand. (same as buzzoff)
grief
Cries out and falls to the ground. Useful for making a big scene over a fallen comrade.
hand
Similar to goaway, but holds out the hand palm out instead of waving it. The 'talk to the hand' gesture. (same as talktohand)
handsup
Raises hands in a give up pose, sometimes dropping to knees as well. Calling it repeatedly will alternate the animation. (same as surrender)
hi
A short wave in front of your body. (same as wave)
holdtorch
Pulls out a lit torch and holds it up. Unlike flashlight, this emote produces light on all systems.
huh
Shrugs shoulders. (same as shrug)
jumpingjacks
Does Jumping Jacks.
kata
Does a martial arts kata. (same as martialarts)
kneel
Kneels, on both knees, not just one as in the Rest animation.
laptop
Pulls out a laptop computer and puts it on a table (also summoned by the animation) and begins working on it.
laugh
Laughs.
laugh2, laughtoo
Different laugh, with a hand gesture like 'stop, I can't stand it!'. (same as biglaugh)
lecture
A long animation in which you talk at length about something very important, with appropriate gestures.
ledgesit
Sits with legs hanging over the edge of whatever is being sat on. Not intended for use with solid floors, but on pipes or ledges where the legs can be seen hanging down. Can be used to sit on benches and chairs, if you stand on them first, although the animation of looking down may not fit.
lotus
Sits in the lotus position on the ground and meditates. (Same as yoga)
martialarts
Does a martial arts kata. (same as kata)
militarysalute
The 'proper' military salute, with feet together and very precise motion.
muahahaha
Melodramatic, villainous version of a laugh. (same as evillaugh)
newspaper
You pull out a newspaper and begin reading it. (Very useful with /afk, you can set it to a keybind with 'emote newspaper$$afk')
no
Waves arms in a refusal sort of way. (same as dontattack)
nod
Nods, with hands on hips. Note this is not the same as 'yes'.
noooo
Similar to frustration, but raises only one hand. Gesture is to the sky, not a target. (same as curseyou)
overhere
Waves your arm over your head. (same as bigwave)
panhandle
Pulls out a tin cup and begins to beg. Possibly useful for people begging for Influence. :D
peerin
Put hands around eyes to shield them and looks intently at something. It seems to be designed for looking in windows, as you look straight ahead and not up or down. You may be able to appear to be looking at a display case or other object, however, if the case is very tall, or your character is short.
point
Points straight ahead. (same as attack)
praise
Falls to knees and begins to bow. (Usually towards something or someone)
protest
Holds up a protest sign.
raisehand
Raises your hand and leaves it there. (same as stop)
research
Pulls out a book, and begins lecturing in a preaching sort of fashion.
researchlow
Same as research, but kneels on the ground. Looks a bit more like the character is studying something on a wall and comparing it to a book.
roar
Lets out a roar, with appropriate sound effect. Use with caution. :D The gesture is an animal-like clawing at the air.
rock, paper, scissors
Often used to select which teammate will go scout around or the like. The animation is always the same, followed by the item, rock, paper or scissors, appearing above the character's head.
rolldice
Same as dice.
rooting
Does an 'arm pumping' cheer with the arm raised and going in circles. Then calls out with hands around mouth, and ends with the clap animation, with sound. (same as wavefist)
salute
Salutes, military style, but with legs apart and somewhat sloppy.
scared
Cowers in fear, as if effected by a Fear power. (same as cower, fear, afraid)
score
Holds up a card with the specified score on it. Must be followed with a number, as in 'score1' or 'score10'.
shrug
Shrugs shoulders. (same as huh)
shucks
Less vehement than drat, makes a sort of snaps fingers gesture, 'just missed it'.
sit
Sits on the ground, with arms folded over knees.
slap
Open handed slap, complete with sound effect. Useful for Masterminds bullying their pets.
slapreact
Flinches back as if slapped, then stands stunned. Useful in combination with slap, Masterminds can use petsay to make their pets respond accordingly.
slash, slashthroat
Makes a slashing motion across the throat.
smack
A backhand slap.
smackyou
Raises a hand as if to do the smack gesture, but only threatens to. (same as threathand)
sorry
Bows, with hands folded. (same as bow)
stop
Raises your hand and leaves it there. (same as raisehand)
surrender
Raises hands in a give up pose, sometimes dropping to knees as well. Calling it repeatedly will alternate the animation. (same as handsup)
talktohand
Similar to goaway, but holds out the hand palm out instead of waving it. The 'talk to the hand' gesture. (same as hand)
tarzan
Gives out a tarzan yell. Probably with sound effect.
taunt, taunt1, taunt2, taunta, tauntb
Does a taunt, with sound effect. Taunt and taunt1 are identical to the Taunt power, taunt2 is more of a 'come on' gesture with both hands.
thanks, thankyou
Holds out hand, as if to shake hands.
thewave
Does 'the wave'.
villainlaugh, villainouslaugh
Same as evillaugh.
threathand
Raises a hand as if to do the smack gesture, but only threatens to. (same as smackyou)
thumbsup
Holds out your hand with your thumb up. (same as yes)
victory
Raises arms in victory, then repeats the gesture to the right and left, as if showing off for an audience.
walllean
Leans against a wall with hands in pockets. May take some doing to correctly position yourself in front of a wall before using the emote. You move slightly backwards in the lean.
wave
A short wave in front of your body. (same as hi)
wavefist
Does an 'arm pumping' cheer with the arm raised and going in circles. Then calls out with hands around mouth, and ends with the clap animation, with sound. (same as rooting)
welcome
Extends both arms in a welcoming gesture.
yourewelcome
Holds one hand close to chest, then extends it with open palm, similar to 'thanks'.
what
Shrugs shoulders. (same as shrug and huh)
whistle
Whistles. (used for the HELP! animation) This makes a loud noise, so don't overdo it.
wings
Puts hands on hips. (same as akimbo)
winner
More subtle than victory, does a 'clasped hands' animation, again gesturing to an imaginary audience. (same as champion)
yata, yatayata
Looks in one direction as if talking to someone, and makes a 'flapping mouth' gesture with a hand.
yes
Holds out your hand with your thumb up. (same as thumbsup)
yoga
Sits in the lotus position on the ground and meditates. (same as lotus)

Graphics Commands

These commands change the graphics capabilities of the game. This commands should not normally be used, as they are primarily intended for debugging, and can make the game impossible to play, or have other side effects. Thus, I'm putting them in a section of their own.

/autoperf
Automatically change detail level for performance
/bloomWeight
Sets bloom scale, valid values 0.0-2.0
/bloomScale
Sets bloom blur size, valid values 2 or 4
/compatibleCursors
Enables use of basic Windows mouse cursors instead of graphical cursors (command line option)
/cursorcache
Enable cursor cache for smoother cursor changes
/disable2D
Disables 2D sprite drawing (turns off the UI)
/dofWeight
Sets DOF scale, valid values 0.0-2.0
/fsaa
Sets the amount of full screen antialiasing
/fullscreen
Sets video mode to fullscreen
/lightmapLODscale
Set the lightmap LOD scale
/maxfps
Lists max frames per second
/maxInactiveFps
Lists max frames per second when the game is not in the foreground
/maximize
Maximizes window
/netgraph
Displays networks connection information
/noSunFlare
Disables sun flare for performance debugging
/profiler_record
Record client profiler information to specified file
/profiler_stop
Stop recording profiler information
/reloadgfx
Unloads all textures (causing them to be reloaded dynamically)
/renderScaleX
Changes the horizontal scale at which the 3D world is rendered relative to your screen size
/renderScaleY
Changes the vertical scale at which the 3D world is rendered relative to your screen size
/renderScale
Changes the scale at which the 3D world is rendered relative to your screen size
/renderSize
Changes the size at which the 3D world is rendered
/renderScaleFilter
Changes method of filtering used in renderscaling
/screen
Sets X and Y screen dimensions. Should be constrained to 640x480, 1024x768, etc.
/showfps
Show current frame rate (1=on, 0=off)
/shaderDetail
Changes the shader detail level
/shadowvol
Controls whether shadow volumes are drawn
/ss
Controls whether simple shadows are drawn
/stopinactivedisplay
Stops rendering when the game is not the foreground application
/stuck
Try to get player unstuck
/texAniso
Sets the amount of anisotropic filtering to use, reloads textures
/texwordeditor
Edit the text layout for translatable textures
/useDOF
Use Depth of Field effects if available
/useFP
Use floating point render target for HDR lighting effects if available
/useHDR
Use HDR lighting effects (Bloom/tonemapping) if available
/useLightmaps
Use lightmaps if available
/useRenderScale
Enables/Disables render scaling feature
/useWater
Use fancy water effects if available
/vis_scale
Controls world detail. 1.0 = default