Stalker Soc Poker

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Currently in-progress, this will soon be a complete list of console commands with descriptions. In it's current state, it's far more exhaustive than the previous list. If you would like to add/update any commands, please be sure to follow the current structure- an example is given below in the Notes section.

Stalker Soc PokerStalker

Stalker Soc Poker Games

Stalker Soc Poker

Derjyn 23:27, 17 June 2008 (EEST)

Commands

Stalker Soc Poker Rules

Command Explanation
_preset [Minimum, Low, Default, High, Extreme] Sets quality preset (same as in-game options).
ai_use_torch_dynamic_lights [0, 1] Toggles NPC flashlights.
beclient [TODO]TODO
bemsg [TODO]TODO
beserver [TODO]TODO
bind [action, key] Binds an action to a particular primary key.
bind_console [TODO]TODO
bind_list [no arguments] Lists current key bindings.
bind_sec [action, key] Binds an action to a secondary key.
cam_inert [0.000, 1.000] Controls camera inertia.
cam_slide_inert [0.000, 1.000]TODO
cdkey [TODO]TODO
cfg_load [filename.ltx] Loads a configuration file with the specified name from the same directory as User.ltx.
cfg_save [filename.ltx] Saves current configuration to a new .ltx file with the specified name in the same directory as User.ltx.
chat [TODO]TODO
check_for_updates [TODO]TODO
cl_cod_pickup_mode [0, 1]
cl_dynamiccrosshair [0, 1] Toggles in-game dynamic crosshair.
cl_voteno [TODO]TODO
cl_votestart [TODO]TODO
cl_voteyes [TODO]TODO
clear_log [no arguments] Clears the console log.
demo_play [demoname] Plays back a pre-recorded timedemo.
demo_record [demoname] Records a timedemo. -- spacebar sets keyframes, if your keyframes are set press ESC, then try demo_play [recorded_demo_name]
disconnect [no arguments] Exists current game to main menu.
dump_open_files [TODO]TODO
dump_resources [TODO]TODO
flush [no arguments] Creates log of actions under the Documents and SettingsAll UsersShared DocumentsSTALKER-SHOClogs directory.
g_always_run [0, 1] Toggles always run/always walk.
g_autopickup [0, 1]TODO
g_backrun [0, 1]TODO
g_corpsenum [0, 100]TODO
g_eventdelay [0, 1000]TODO
g_game_difficulty (gd_novice, gd_stalker, gd_veteran, gd_master) Sets difficulty level.
g_kill [no arguments] Player kill/suicide.
g_restart [TODO]TODO
g_restart_fast [TODO]TODO
g_swapteams [TODO] Swap team for artefacthunt game.
get_server_address [no arguments] Lists server's IP address.
help [no arguments] Lists all console commands.
hud_crosshair [0, 1] Toggles in-game crosshair.
hud_crosshair_dist [0, 1] Toggles in-game crosshair target distance display.
hud_info [0, 1] Toggles hud elements.
hud_weapon [0, 1] Toggles in-game weapon display.
list_actions [no arguments] Lists all bindable character actions.
load [savename] Loads the saved game with the name specified.
load_last_save [no arguments] Loads last saved game
main_menu [no arguments] Takes you straight to the game's main menu screen.
mm_mm_net_srv_dedicated [0, 1]TODO
mm_net_con_publicserver [0, 1]TODO
mm_net_con_spectator [1, 32]
mm_net_con_spectator_on [0, 1]
mm_net_filter_battleye [TODO]TODO
mm_net_filter_empty [0, 1]TODO
mm_net_filter_full [0, 1]TODO
mm_net_filter_listen [0, 1]TODO
mm_net_filter_pass [0, 1]TODO
mm_net_filter_wo_ff [0, 1]TODO
mm_net_filter_wo_pass [0, 1]TODO
mm_net_player_name [string]TODO
mm_net_srv_gamemode [st_deathmatch, st_team_deathmatch, st_artefacthunt]
mm_net_srv_maxplayers [2, 32]TODO
mm_net_srv_name [string]TODO
mm_net_srv_reinforcement_type [0, 2]TODO
mm_net_use_battleye [TODO]TODO
mm_net_weather_rateofchange [0.000, 100.000]TODO
mouse_invert [0, 1] Toggles mouse inversion.
mouse_sens [0.050, 0.6000] Sets mouse sensitivity.
name [string] Sets your player name.
net_cl_clearstats [TODO]TODO
net_cl_icurvesize [0, 2000]TODO
net_cl_icurvetype [0, 2]TODO
net_cl_interpolation [ 1.000, 1.000] - TODO
net_cl_log_data [0, 1]TODO
net_cl_resync [TODO]TODO
net_compressor_enabled [TODO]TODO
net_compressor_gather_stats [TODO]TODO
net_compressor_status [TODO]TODO
net_dbg_dump_ export_obj [0, 1]TODO
net_dbg_dump_import_obj [0, 1]TODO
net_dbg_dump_update_read [0, 1]TODO
net_dbg_dump_update_write [0, 1]TODO
net_cl_update_rate [1, 100]TODO
net_dedicated_sleep [0, 64]TODO
net_sv_clearstats
net_sv_gpmode [0, 2]TODO
net_sv_log_data [0, 1]TODO
net_sv_pending_lim [0 ,10]TODO
net_sv_update_rate [1, 100]TODO
ph_frequency
ph_iterations [15, 50]TODO
quit Exits game to Desktop.
r1_dlights [on,off] Toggles dynamic lights, only impacts on torchlight.
r1_dlights_clip [10.000, 150.000] Sets dynamic light clip range.
r1_glows_per_frame [2, 32] Controls maximum number of light sources.
r1_lmodel_lerp [0.000, 0.333] Controls the Linear Interpolation of lighting.
r1_pps_u [ 1.000,1.000] - Controls Per Pixel Shader functionality.
r1_pps_v [ 1.000,1.000] - Controls Per Pixel Shader functionality.
r1_ssa_lod_a [16.000,96.000] Controls Level of Detail in game world.
r1_ssa_lod_b [16.000,64.000] Controls Level of Detail in game world.
r1_tf_mipbias [ 0.500,0.500] - Controls mipmap LOD bias which affects texture clarity.
r2_aa [0, 1] Toggles fake Antialiasing blur effect.
r2_aa_break [0.000000, 1.000000][0.000000, 1.000000][0.000000, 1.000000] Controls extent of fake AA.
r2_aa_kernel [0.300, 0.700] Controls overall blurriness of fake AA.
r2_aa_weight [0.000000, 1.000000][0.000000, 1.000000][0.000000, 1.000000] More precisely controls bluriness of fake AA.
r2_allow_r1_light [0, 1] Allows DX8 lighting under DX9 lighting model.
r2_gi [0, 1] Toggles Global Illumination.
r2_gi_clip [0.000, 0.100] Controls Global Illumination clip distance.
r2_gi_depth [1, 5] Controls Global Illumination shadow depth.
r2_gi_photons [8, 256] Controls Global Illumination effect.
r2_gi_refl [0.001, 0.990] Controls Global Illumination reflectivity.
r2_gloss_factor [0.000, 10.000] Sets level of Specularity/gloss of objects.
r2_ls_bloom_fast [0, 1] Toggles enhanced bloom effect.
r2_ls_bloom_kernel_b [0.010, 1.000] Determines level of haze from HDR/bloom effect.
r2_ls_bloom_kernel_g [1.000, 7.000]TODO
r2_ls_bloom_kernel_scale [0.500, 2.000]TODO
r2_ls_bloom_speed [0.000, 100.000]TODO
r2_ls_bloom_threshold [0.000, 1.000] Controls overall level of the lighting effect used.
r2_ls_depth_bias [ 0.500, 0.500] - Controls how far visible light sources shine.
r2_ls_depth_scale [0.500, 1.500] Controls the impact of lighting on shadows.
r2_ls_dsm_kernel [0.100, 3.000]TODO
r2_ls_psm_kernel [0.100, 3.000]TODO
r2_ls_squality [0.500, 1.000] Sets Shadow quality.
r2_ls_ssm_kernel [0.500, 1.000]TODO
r2_mblur [0.000, 1.000] Controls Motion Blur effect. Only works if -mblur switch is also enabled.
r2_parallax_h [0.000, 0.500] Controls Parallax Mapping which affects texture surface depth.
r2_slight_fade [0.020, 2.000]TODO
r2_ssa_lod_a [16.000, 96.000] Controls level of detail in game world.
r2_ssa_lod_b [32.000,64.000] Controls level of detail in game world.
r2_sun [0, 1] Toggles sun lighting/shadows.
r2_sun_depth_far_bias [ 0.500, 0.500] - TODO
r2_sun_depth_far_scale [0.500, 1.500]TODO
r2_sun_depth_near_bias [ 0.500, 0.500] - TODO
r2_sun_depth_near_scale [0.500, 1.500]TODO
r2_sun_details [0, 1] Toggles shadows on grass/shrubbery.
r2_sun_focus [0, 1]TODO
r2_sun_lumscale [ 1.000, 3.000] - Sets sun brightness level.
r2_sun_lumscale_amb [0.000, 3.000] Sets ambient light level.
r2_sun_lumscale_hemi [0.000, 3.000] Sets hemisphere light level.
r2_sun_near [1.000, 50.000]TODO
r2_sun_near_border [0.500, 1.000]TODO
r2_sun_tsm [on, off]TODO
r2_sun_tsm_bias [ 0.500, 0.500] - TODO
r2_sun_tsm_proj [0.001, 0.800]TODO
r2_tf_mipbias [ 0.500, 0.500] - Controls mipmap LOD bias which affects texture clarity.
r2_tonemap [0, 1] Toggles tone mapping effect for HDR lighting.
r2_tonemap_adaptation [0.010, 10.000]TODO
r2_tonemap_amount [0.000, 1.000]TODO
r2_tonemap_lowlum [0.000, 1.000] Controls effect of tone mapping on darker areas.
r2_tonemap_middlegray [0.000, 2.000] Controls overall look of HDR effect.
r2_wait_sleep [0, 1]TODO
r2_zfill [0, 1]TODO
r2_zfill_depth [0.001 0.500]TODO
r2em [0.000, 4.000]TODO
r__detail_density [0.200, 0.600] Sets grass density level.
r__geometry_lod [0.100, 1.200] Sets objects detail level.
r__supersample [1, 4] Sets antialiasing level.
r__tf_aniso [1, 16] Sets anisotropic filtering level.
ra [no arguments]TODO
renderer [renderer_r1, renderer_r2a, renderer_r2] Sets rendering system.
rs_c_brightness [0.500, 1.500] Sets brightness level.
rs_c_contrast [0.500, 1.500] Sets contrast level.
rs_c_gamma [0.500, 1.500] Sets gamma level.
rs_fullscreen [0, 1] Toggles fullscreen/windowed mode.
rs_refresh_60hz [0, 1] Toglles 60Hz Frequency option.
rs_stats [0, 1] Toggles display of game engine statistics, including FPS.
rs_v_sync [0, 1] Toggles vertical sync.
rs_vis_distance [0.400, 1.500] Sets vision distance.
save [savename] Saves the current game under the name specified (default is quicksave).
screenshot [1] Saves a JPG screenshot under the Documents and SettingsAll UsersShared DocumentsSTALKER-SHOCscreenshots directory.
snd_acceleration [0, 1] Toggles hardware sound acceleration.
snd_cache_size [4, 32] Sets size of sound cache.
snd_efx [0, 1] Toggles Sound Effects on or off.
snd_restart [no arguments] Restarts the sound engine; should be used after altering any snd_ variables.
snd_targets [4, 32] Sets the number of channels for audio.
snd_volume_eff [0.000, 1.000] Sets sound FX volume level.
snd_volume_music [0.000, 1.000] Sets music volume level.
start [TODO]TODO
stat_memory [no arguments] Toggles the display of memory-related statistics for the game engine.
sv_addmap [TODO]TODO
sv_anomalies_enabled [0, 1]TODO
sv_anomalies_length [0, 180]TODO
sv_artefect_respawn_delta [0, 600]TODO
sv_artefact_spawn_force [0, 1]TODO
sv_artefact_stay_time [0, 180]TODO
sv_artefacts_count [1, 100]TODO
sv_auto_team_balance [0, 1]TODO
sv_auto_team_swap [0, 1]TODO
sv_banplayer [TODO]TODO
sv_banplayer_id [TODO]TODO
sv_banplayer_ip [TODO]TODO
sv_bearercantsprint [0, 1]TODO
sv_changegametype [TODO]TODO
sv_changelevel [TODO]TODO
sv_changelevelgametype [TODO]TODO
sv_client_reconnect_time [0, 60]TODO
sv_console_update_rate [1, 100]TODO
sv_dedicated_server_update_rate [1, 1000]TODO
sv_dmgblockindicator [0, 1]TODO
sv_dmgblocktime [0, 600]TODO
sv_dump_online_statistics [no arguments]TODO
sv_dump_online_statistics_period [no arguments]TODO
sv_forcerespawn [0, 3600]TODO
sv_fraglimit [0, 100]TODO
sv_friendly_indicators [0, 1]TODO
sv_friendly_names [0, 1]TODO
sv_friendlyfire [0.000, 2.000]TODO
sv_hail_to_winner_time [0, 60]TODO
sv_kick [name] Kick player by name.
sv_listmaps [id] Kick player by id.
sv_listplayers [TODO]TODO
sv_listplayers_banned [TODO]TODO
sv_max_ping_limit [1, 2000]TODO
sv_nextanomalyset [TODO]TODO
sv_nextmap [TODO]TODO
sv_pda_hunt [0, 1]TODO
sv_prevmap [TODO]TODO
sv_reinforcement_time [ 1, 3600] - TODO
sv_remove_corpse [ 1, 1] - TODO
sv_remove_weapon [ 1,1]
sv_return_to_base [TODO]TODO
sv_returnplayers [0, 1]TODO
sv_rpoint_freeze_time [0, 60000]TODO
sv_setenvtime [TODO]TODO
sv_setweather [TODO]TODO
sv_shieldedbases [0, 1]TODO
sv_spectr_firsteye [0, 1]TODO
sv_spectr_freefly [0, 1]TODO
sv_spectr_freelook [0, 1]TODO
sv_spectr_lookat [0, 1]TODO
sv_spectr_teamcamera [0, 1]TODO
sv_startteammoney [TODO]TODO
sv_satistic_collect [0, 1]TODO
sv_statistic_save [TODO]TODO
sv_statistic_save_auto [0, 1]TODO
sv_status [TODO]TODO
sv_teamkill_limit [0, 100]TODO
sv_teamkill_punish [0, 1]TODO
sv_timelimit [0, 180]TODO
sv_unbanplayer_ip [TODO]TODO
sv_vote_enabled [0, 1]TODO
sv_vote_participants [0, 1]TODO
sv_vote_quota [0.000, 1.000]TODO
sv_vote_time [0.500, 10.000]TODO
sv_votestop [TODO]TODO
sv_warm_up [0, 3600]TODO
texture_lod [0,4] Sets texture level of detail level.
unbind [action] Unbinds any primary keys from the specified action.
unbind_console [TODO]TODO
unbind_sec [action] Unbinds any secondary keys from the specified action.
unbindall Unbinds all keys from all actions.
vid_mode [WxH] Same as in-game Resolution option.
vid_restart Restarts the graphics engine; should be used after changing certain graphics settings such as texture_lod and vid_mode.

Stalker Soc Graphics Mod

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